KyleADOlson / CombatManager

Combat Management software for Windows, iPad, and Android
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Feature Request - Include monster descriptive text on the combat screen #5

Open thermodyn opened 4 years ago

thermodyn commented 4 years ago

Thank you for this program - I love it. One thing thing I would really like is if the monster descriptive text was included on the combat screen.

As an example - if I look up a Derro in the Monsters tab, below the special abilities there is the following text which comes out of the beastiary:

This pale blue humanoid has bulging white eyes, wild hair, fourfingered hands, and a large hooked club.

If I add this monster to the combat and switch to the combat tab - this text does not appear on the card.

I try to have my combats all pre-made so switching over to the monsters tab and searching is a bit cumbersome. Since this text is usually pretty short I would like to see if it's possible to include this text on the card in the combat tab.

Thanks for your efforts and work! Chris

vasseaude commented 4 years ago

Is something like this what you are requesting?

Derro

thermodyn commented 4 years ago

Holy - that was fast. Yes something exactly like that - I would put the text down below special ablilities on the card though because you wouldn't need to use it all the time. Maybe make that an option - top of the card or bottom of the card.

vasseaude commented 4 years ago

I posted it on the Discord server to see what everyone and Kyle think of it. This was just a quick mock up to get feedback. Kyle will decide if it gets added or not, I just made the changes to include it.

vasseaude commented 4 years ago

In case you are interested it was just a line of code. line 166 of the MonsterBlockCreator.cs topParagraph.Inlines.AddRange(CreateItemIfNotNull("Description: ", true, monster.Description_Visual, null, true)); It can be moved anywhere with little modification.

thermodyn commented 4 years ago

Thanks - I figured it would be something easy - I actually downloaded Visual Studio 2010 to try and do it myself but I couldn't get it to build under Win10 x64 without a bunch of dependency issues i couldnt resolve easily.