KyleBax / AI-GM

Artificial intelligence game master
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revisit whether weapons have a range #78

Closed KyleBax closed 5 months ago

KyleBax commented 5 months ago

look into giving weapons a range for attacking, so that taking a weapon with lower damage output may be better

KyleBax commented 5 months ago

weapons should have a range, give weapons a range of squares to attack in, make a check to determine if a monster is within that range before creating the option of attacking them. in the combat screen show the distance of the monsters so that you can attack the closest