You cannot edit an Animation Speed value to have decimals, like 1.1, 1.5, 1.74, 2.6, etc, despite all of those numbers being valid and recognized by Xenoverse if you manually XML edit
If you edit to a number with a decimal, move to another bac index, and then come back to the one you edited, it will have reverted back to it's original value (including if it's original value already used a decimal in the first place, like transition compression values)
using the replace function, as well, brings a straight up Invalid Value error at the bottom
You cannot edit an Animation Speed value to have decimals, like 1.1, 1.5, 1.74, 2.6, etc, despite all of those numbers being valid and recognized by Xenoverse if you manually XML edit
If you edit to a number with a decimal, move to another bac index, and then come back to the one you edited, it will have reverted back to it's original value (including if it's original value already used a decimal in the first place, like transition compression values)
using the replace function, as well, brings a straight up Invalid Value error at the bottom