The colour selected for text shadows doesn't currently match the game, and is often way too bright. For example, <#ffff00>example, in-game and in the viewer:
This PR uses the same logic as the game (see net.minecraft.client.gui.Font.StringRenderOutput#dimFactor).
The colour selected for text shadows doesn't currently match the game, and is often way too bright. For example,
![Screenshot 2024-04-01 at 21 00 13](https://github.com/KyoriPowered/adventure-webui/assets/35287819/073c05a2-1fd6-41bf-9c03-e34367be9284)
<#ffff00>example
, in-game and in the viewer:This PR uses the same logic as the game (see
net.minecraft.client.gui.Font.StringRenderOutput#dimFactor
).