This repository contains the prototype of an mmorpg with a custom engine, built entirely in C++. It contains the client, tools and servers. The goal of this project is to have a vertical slice of an MMORPG which is playable.
Player characters and npcs should use different animations while being in combat and actively attacking a target.
For example, when the player idles and is in attack mode, he should use a combat idle animation. (looped)
When an auto attack is executed, the attacking unit should play an attack animation. (one shot)
When a unit is hit, it should play a hit animation (one shot).
When a unit is casting a spell, a spell cast animation should be played. (looped)
When a spell is released, a release animation should be played. (one shot)
Player characters and npcs should use different animations while being in combat and actively attacking a target.
For example, when the player idles and is in attack mode, he should use a combat idle animation. (looped) When an auto attack is executed, the attacking unit should play an attack animation. (one shot) When a unit is hit, it should play a hit animation (one shot). When a unit is casting a spell, a spell cast animation should be played. (looped) When a spell is released, a release animation should be played. (one shot)