Open rikkutoa opened 1 week ago
I am not sure about how I like this system game design wise. I mean I can add a system and disable it in the sample game if I dont like it, but it has not a high priority for me personally right now.
The issues I see is constant attribute point resets getting complicated over time.
However I do share the idea that characters should feel different from each other, not just by equipment but also by spells and choices a player can make. I'm just not sure about this attribute idea for now.
How Attributes Work Leveling Up: You can add points to attributes as you level up, shaping your character's playstyle. Equipment: Some items require certain attributes to use or work better with. Skills: Certain skills are stronger with specific attributes, like a mage needing high Intelligence. Why It Matters Character Builds: You can create different types of characters based on how you choose to allocate your points. Stat Checks: Some quests and challenges may rely on your attributes, affecting the outcome. Diverse Play: Different attributes open up unique quests or challenges, encouraging you to try new builds.