Kyriota / kyriota.github.io

Personal blog of Kyriota
https://kyriota.com/
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Compute Shader and Boid | KYRIOTA #35

Open Kyriota opened 1 year ago

Kyriota commented 1 year ago

https://kyriota.com/2021/09/23/ComputeShaderAndBoid/

最近刷油管看到一个关于生物群模拟的Unity小项目,其中提到了使用ComputeShader来实现多线程的并行计算,感觉很适合入门,就做了一些尝试和改良