A few changes to be more in line with changes done in Set 9.
Gives the load screen up to 5 minutes to load. This is to improve the accuracy of the "Did not detect game start" message, but also helps with the next improvement.
Replaces shared draft logic upon game start with the new voting mechanic, where everyone votes on a "quirk" for the game. Probably not necessary, but looks quite good, since your little legend auto-walks to the vote area.
Improves the round 5+ elder dragon round captures, I didn't reach it when I initially updated them, so doing it now.
Refactors randomness when moving and clicking with the mouse. I noticed that if the random method is called in the method arguments as a default value, the value never changes. In addition, we are now going back to randomly clicking within a found image. This has been missing somehow since we refactored the click helpers.
Re-enables button based surrender. It's way more reliable than chat-based surrender, which was only a temporary fix anyway.
Checks for aguments before surrendering. There is much more time to select an augment in Set 9, so this prevents an overlap that'd result in issues with surrendering.
Fixes an exception that could happen when calculating unit positions on the board. I'll address the rest of the unit/item stuff in another PR, but wanted to fix the exception.
Description
A few changes to be more in line with changes done in Set 9.