L4D15 / OpenGE

Open Game Engine
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Grant access for entities list inside anax::System #15

Open L4D15 opened 10 years ago

L4D15 commented 10 years ago

It is needed to sort the rendering queue, otherwise we need to sort the temporary vector we obtain at the start of the rendering stage.

A custom implementation of anax is become more necessary as development advance...

L4D15 commented 9 years ago

Maybe it's not that necessary, as we should order the rendering queue anyway to support multiple layers.