This at least moves us toward compatibility with pyglet-master by using modern OpenGL to do our post-flip draw. It actually doesn't yet generate proper visuals on pyglet master, TBD why. Probably some OpenGL state thing...
To merge this I think we need someone to have a system with reliable scope timing on main who can then test that things are still good on this branch. I can set this up someday on my proper Windows boot, but for now I'll just open this so we can have something to work from eventually.
This at least moves us toward compatibility with pyglet-master by using modern OpenGL to do our post-flip draw. It actually doesn't yet generate proper visuals on pyglet
master
, TBD why. Probably some OpenGL state thing...To merge this I think we need someone to have a system with reliable scope timing on
main
who can then test that things are still good on this branch. I can set this up someday on my proper Windows boot, but for now I'll just open this so we can have something to work from eventually.