import expyfun
fnames = ['hawaii_blue_water_4K.mp4', '342572022.mp4']
with expyfun.ExperimentController('test', full_screen=True, version='dev',
session='a', participant='b',
output_dir=None) as ec:
ec.load_video(fnames[0])
ec.video.set_scale('fit')
ec.video.play()
while not ec.video.finished:
if ec.video.playing:
fliptime = ec.flip()
ec.check_force_quit()
ec.delete_video()
On Linux, on main:
With fnames[0] (4k) things are a slideshow (1-2 FPS) and I get the error reported in #444
With fnames[1] (1080p) things are smooth (probably the native 30 FPS) and there is no error
On this PR, for [0] I get the same playback but no error, and for [1] I get the same (good/correct) behavior as on main. And even when I set set_scale(0.1), playback is still terrible for the 4k video, suggesting that it's a video decoding/resolution limitation rather than anything having to do with the window/display size on screen (again, at least on my Linux machine!).
@JustinTFleming can you try this branch and see if you observe the same behavior on Windows? (BTW, with bug reports it's usually best to come up with a minimal reproducible example like the above if possible -- it saves devs time and makes sure that everyone is comparing apples to apples, to the extent possible!)
If you do get the same behavior, then I would look into maybe making your videos have a slower framerate or resolution.
Closes #444
I used a 4k 30fps and 1080p 30 fps on Linux with:
On Linux, on
main
:fnames[0]
(4k) things are a slideshow (1-2 FPS) and I get the error reported in #444fnames[1]
(1080p) things are smooth (probably the native 30 FPS) and there is no errorOn this PR, for
[0]
I get the same playback but no error, and for[1]
I get the same (good/correct) behavior as onmain
. And even when I setset_scale(0.1)
, playback is still terrible for the 4k video, suggesting that it's a video decoding/resolution limitation rather than anything having to do with the window/display size on screen (again, at least on my Linux machine!).@JustinTFleming can you try this branch and see if you observe the same behavior on Windows? (BTW, with bug reports it's usually best to come up with a minimal reproducible example like the above if possible -- it saves devs time and makes sure that everyone is comparing apples to apples, to the extent possible!)
If you do get the same behavior, then I would look into maybe making your videos have a slower framerate or resolution. Closes #444