Closed LAGonauta closed 4 years ago
A sample json file with the default parameters is included. To use just create a efx-reverbs.json file in the same folder as your MetaHook.exe. Not all reverb types must be in that file, only those that you want to override.
efx-reverbs.json
MetaHook.exe
Supported names for reverb presets:
off generic metal_small metal_medium metal_large tunnel_small tunnel_medium tunnel_large chamber_small chamber_medium chamber_large bright_small bright_medium bright_large water_1 water_2 water_3 concrete_small concrete_medium concrete_large big_1 big_2 big_3 cavern_small cavern_medium cavern_large weirdo_1 weirdo_2 weirdo_3
One can use the OpenAL SDK to generate new presets, through EFX10ShowWin32 (or EFX10ShowWin64):
A sample json file with the default parameters is included. To use just create a
efx-reverbs.json
file in the same folder as yourMetaHook.exe
. Not all reverb types must be in that file, only those that you want to override.Supported names for reverb presets:
One can use the OpenAL SDK to generate new presets, through EFX10ShowWin32 (or EFX10ShowWin64):![image](https://user-images.githubusercontent.com/14236067/76130373-55d0fe00-5fe9-11ea-9530-0bda0acea910.png)