Open BlackShadow opened 3 years ago
Does that happen both on latest release and this build from master? https://github.com/LAGonauta/MetaAudio/issues/24#issuecomment-735441029
Does that happen both on latest release and this build from master? #24 (comment)
Sorry for the late reply. Yes it's happening on latest build.
Can you check if the plugin is still doing that on newest release candidate? https://github.com/LAGonauta/MetaAudio/releases/tag/v0.3.0-rc1
If so, could you upload a save game for easier debugging?
Yeah issue is still present in newest candidate as well.
You can easily reproduce this by killing a Houndeye while they're charging.
This video should help you:
Also i noticed because of their charging sound continues to play, it skips death sounds when they die.
Thanks for this video, it is just what I needed.
For some reason some sounds loops until game is restarted or level changes. (Mostly reproducable in Garguantua)
Also some sounds still continue to play even when it supposed to stop playing. For example when player kills a houndeye they still play their attack sound even after they die or Egon firing sound still plays after firing is stopped.