Open LAMaglan opened 8 months ago
Maybe user can pick moveset for each pokemon, then the script "randomly" picks move for each round, until a pokemon dies.
Problem is any moves that. prevent the other pokemon from doing anything in next round (e.g. paralysis, sleep)
Could exclude moves that only fo status effects. And ignore status side effects of remaining moves. But then there are moves that also damage the attacker...
This will be much more complicated, and will come further down the line. The complexity is related to the vast amount of movesets