Closed ZacharyRobbins closed 2 years ago
Zachary, was this Tucker who requested the issue?
Yes
A new version 3.2.1 ready for testing.
Should be ready. I wish I could add tucker-furniss to this conversation!
The issue appears to be fixed in v3.2.1. Setting a non-random seed in the scenario file will now produce the same fires. Thanks Zachary for posting about the issue and Rob for fixing it!
Ignition is currently tied to the Ether library, meaning it is not impacted by setting a random seed. We'll need to make a branch that works with the Core random number generators to allow for quasi-deterministic runs for calibration.