Closed kxxwz closed 6 years ago
Here's a pointer to the decision logic used to decide when the ball is out of bounds:
https://github.com/mhauskn/rcssserver/blob/master/src/referee.cpp#L3058
You could implement a command line argument similar to the "ball_x_min/ball_x_max/ball_y_min/ball_y_max" to define the playable area instead of the ball initialization region. For reference these hook into the code at the following point:
https://github.com/mhauskn/rcssserver/blob/master/src/referee.cpp#L3231
Hope this helps!
Great! Thanks a lot for your reply!
For those who want to do the same thing, here is my example. You only need to do the following:
Thank you for the informative writeup!
Hi @mhauskn ! As is written in your paper, HFO is built on RoboCup 2D simulator by Hidehisa Akiyama, and you restricted the playable area to half of the entire field. I want to solve the problem using just sparse rewards, and I think the current size of the playable area, i.e. the half field, is still too large for quickly prototyping algorithms. Thus I want to further restrict the playable area, say to the penalty area. I looked through the HFO code, but still don't know how to do it? Could you give me some clues? Thanks a lot.