This code utilizes the new emulator method that creates a noise digi when provided with an amplitude instead of using the real-hit digitization method (which adds noise itself).
Moreover, we add a "No zero suppression" method which allows all empty channels to be filled with noise hits instead of only filling a number of empty channels determined by the noise generator.
This code utilizes the new emulator method that creates a noise digi when provided with an amplitude instead of using the real-hit digitization method (which adds noise itself).
Moreover, we add a "No zero suppression" method which allows all empty channels to be filled with noise hits instead of only filling a number of empty channels determined by the noise generator.