Closed Zeldrine closed 3 months ago
This was always the case, there is always a faint ambient for gameplay reasons.
Closed because this is a stock feature and nothing changed there, for gameplay reasons. Feel free to reopen if you have side by sideo comparisons of the lighting actually changing with deferred.
Hi again (thank you for your quick response),
Ok so my apologies, you were right about the fact that it's not supposed to be pitch black.
However there is still a problem: The pitch black that's outside the visible terrain. This is mostly visible on the 2nd screenshot, where only a small part of the body's terrain is visible, But it's also visible on 3rd and 4th screenshots, where the pitch black part is visible on the edge of the visible terrain.
I made a comparaison without DL :
Duna without DL :
Duna with DL :
Mun without DL :
Mun with DL :
Thank you for your help :) !
Hey (thanks for the amazing work):
After installing Deffered Lightning, I had this bug appear where dark side of planets and moons terrains would not be completely dark anymore (see pictures). I have the impression that there is a "distance" between the craft and the body where some lightning effect would apply because the area is bigger when the altitude is lower (Duna : small surface of terrain being lit / Mun : larger area). Related to that, the craft will always be visible, even in pitch black.
When installing DL, I also had to manually update Kopernicus, Textures Unlimited and Parallax so I'm also looking there also I find it less likely the problem is coming from there.
Any ideas? Best regards
KSP.log