LGhassen / Deferred

Add deferred rendering to KSP
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(Initial) EVA headlamps temporarily wink out when using MMU #5

Closed 68-RPM closed 3 months ago

68-RPM commented 3 months ago

Playing with the Initial Release build the other day, I observed that the EVA headlamp would momentarily shut off when inputs were given to the jetpack. A brief additional test with only Squad and SquadExpansion installed failed to replicate it, confirming the issue's source. Only these mods were installed (IIRC)

This feels like the sort of thing that would be silently fixed, but I didn't see it explicitly mentioned in the more recent release notes from this morning. Logs are unavailable as they were overwritten a short while later.

https://github.com/LGhassen/Deferred/assets/173549460/91ac8493-a812-4f90-a0b6-b9f088b38940

LGhassen commented 3 months ago

I have no idea how this could happen

LGhassen commented 3 months ago

This seems to be due to the stencil values used on parts, that bit may also be reserved by unity lights. I will review stencil usage.