In-game, around the pale-orange-yellow star Gememma, a red dwarf, white objects should be orangish in tint. True white objects break the illusion.
Here we see white clouds on Gannovar, a white planet.
Now this could be temporarily fixed by going to the in-game editor in the tracking station and hitting "Apply"
however, returning to flight resets this updated cloud color.
I believe this is an example of scatterer/eve integration not working quite right, since it also removes the reddish tint at the terminator. The scatterer atmosphere is a blue atmosphere being tinted to be grayer with sunColor in the planetlist, however the clouds are behaving as if they are being shone upon by white light.
This is in a system where the primary sun is white, however the sun which is casting light on the clouds is the orange-yellow one.
A workaround is to set the clouds to be tinted by the color of the sun in the config, however as far as i can tell this would make it too reddish without scatterer.
In-game, around the pale-orange-yellow star Gememma, a red dwarf, white objects should be orangish in tint. True white objects break the illusion.
Here we see white clouds on Gannovar, a white planet.
Now this could be temporarily fixed by going to the in-game editor in the tracking station and hitting "Apply"
however, returning to flight resets this updated cloud color.
I believe this is an example of scatterer/eve integration not working quite right, since it also removes the reddish tint at the terminator. The scatterer atmosphere is a blue atmosphere being tinted to be grayer with sunColor in the planetlist, however the clouds are behaving as if they are being shone upon by white light.
This is in a system where the primary sun is white, however the sun which is casting light on the clouds is the orange-yellow one.
A workaround is to set the clouds to be tinted by the color of the sun in the config, however as far as i can tell this would make it too reddish without scatterer.