What steps will reproduce the problem?
1. define two adjacent objects with a Mesh which loads a surface texture with
an Alpha channel, either PNG or DDS
2. view the objects from various angles
What is the expected output? What do you see instead?
The object closest to the viewpoint should always obstruct the view of the more
distant objects.
Instead, sometimes the more distant object obstructs the view of the closer
object.
What version of the product are you using? On what operating system?
r231
Win7 Pro SP1 x64
Please provide any additional information below.
I'll try to attach a zip file demonstrating the problem. The objects show the
problem more obviously when shadows are enabled.
Original issue reported on code.google.com by s...@cornell.edu on 1 May 2011 at 2:34
Original issue reported on code.google.com by
s...@cornell.edu
on 1 May 2011 at 2:34Attachments: