GMDS, for Generic Mesh Data Structures and Services, provide a set of libraries to represent and handles meshes in the context of numerical simulation. It mainly targets quad and hex mesh generation and adaptation.
This feature aims to provide a new algorithm that:
takes a full 2d quad mesh m as a first input. This mesh must contain faces, boundary edges, and corner vertices.
considers a boundary deformation of m as a second input. In other words, we know an approximate geometrical location for boundary edges and corner vertices of m.
generate a deformed version of m that fits the given boundary deformation
This feature aims to provide a new algorithm that: