LIJI32 / SameBoy

Game Boy and Game Boy Color emulator written in C
https://sameboy.github.io/
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Sound/Music issue on Super Game Boy Game #236

Open InanimateCrbnRod opened 4 years ago

InanimateCrbnRod commented 4 years ago

I've only found this issue on one game so far but if I play Animaniacs with either super game boy the music stops working. This is fixed by running it in bsnes or higan, but then of course I have to use the borders which I don't want to do. The game works fine in regular gameboy and color modes.

LIJI32 commented 4 years ago

Animaniacs on SGB mode uses the SFC's SPC700 processor to play music, in contrast to the Game Boy's APU. Sadly, a complete SFC700 emulator is out of SameBoy's scope at the moment, so there are no plans to fix this problem right now.

InanimateCrbnRod commented 4 years ago

Oh I see. That's a shame, I absolutely loved sameboys ability to get rid of the sgb borders. Really revitalized my Gameboy collection. Maybe Higan or bsnes will add the feature. Thanks for the response!

Ryan M DeRosa


From: Lior Halphon notifications@github.com Sent: Thursday, March 12, 2020 1:40:17 PM To: LIJI32/SameBoy SameBoy@noreply.github.com Cc: InanimateCrbnRod ryan.m.derosa@gmail.com; Author author@noreply.github.com Subject: Re: [LIJI32/SameBoy] Sound/Music issue on Super Game Boy Game (#236)

Animaniacs on SGB mode uses the SFC's SPC700 processor to play music, in contrast to the Game Boy's APU. Sadly, a complete SFC700 emulator is out of SameBoy's scope at the moment, so there are no plans to fix this problem right now.

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