Closed Seb105 closed 2 years ago
I did look at this a long while back, the EH would fire but there was some issue after where it would refuse to end up removing all the objects.
Perhaps my approach was wrong. I will have another look at it, as it is annoying having to make any potential building indestructible just to look good.
When buildings with interiors are destroyed, they leave behind floating objects. https://community.bistudio.com/wiki/Arma_3:_Event_Handlers/addMissionEventHandler#BuildingChanged could be used with the isRuin param to remove any objects associated with the garrison when it is destroyed.