LISTINGS09 / ZEI

Zeus/Eden Interiors
8 stars 8 forks source link

Feature: level of detail for interior fill #16

Closed Landric closed 2 years ago

Landric commented 2 years ago

Added a UI option to constrain the "level of detail" of interior fill, resolves #15.

This allows the user to choose to only place defensive objects (i.e. sandbags, bunkers, and shoot-house walls), in order to minimise the number of objects added to the mission.

Using a dropdown menu allows for future expansion, and the inclusion of additional preset "detail levels"

LISTINGS09 commented 2 years ago

Great work, thank you!