Closed Colezwhy closed 5 days ago
Or could you please provide some suggestions on the input mesh format? My original mesh is in ply format, but I converted it into glb format.
Sorry for repetitive bothering. Is it possible that the only input is an .obj file? Also, When changing the text prompt in the demo configs, I don't see any differences between prompts.
The generated texture is like this, it seems that this cannot be correct.
The input object is assumed to have only one mesh, and only one material, and a valid UV mapping (enable auto-uv if the UV of original object has overlaps). You can manually cleanup the object in blender. I will also post a blender script for cleanup later.
The input object is assumed to have only one mesh, and only one material, and a valid UV mapping (enable auto-uv if the UV of original object has overlaps). You can manually cleanup the object in blender. I will also post a blender script for cleanup later.
Thank you, but would you please look at the image I shared above? Is the generated texture for the demo 'face' valid?
No, it is not. Are you just running the current program without any change?
No, it is not. Are you just running the current program without any change?
Yes, for sure. And for the two demos they are all like this.
I will check the output when I incorporate some new changes into the code later, I will fix it if I can reproduce the bug. But there is no guarantee that the program will also work on a different system and environment setup.
I will check the output when I incorporate some new changes into the code later, I will fix it if I can reproduce the bug. But there is no guarantee that the program will also work on a different system and environment setup.
Sure, thank you very much. And below is my system and environments. OS: Ubuntu 18.04 GPU platform: RTX3090 24G conda package environment: the same as provided readme, pytorch3d used command 'pip install --no-index --no-cache-dir pytorch3d -f https://dl.fbaipublicfiles.com/pytorch3d/packaging/wheels/py38_cu117_pyt201/download.html'
I did not find any problem causing this issue when I update the code recently. I wonder if it is related to the UV of the object. Maybe you can pull the latest version and check whether you are running with auto UV enabled.
I did not find any problem causing this issue when I update the code recently. I wonder if it is related to the UV of the object. Maybe you can pull the latest version and check whether you are running with auto UV enabled.
Thank you, I have found the problem, it's like after I have cleaned up the huggingface storage and run the script again, it functioned well again. I am closing this. Thank you for that again.
Thank you for your great job! But I met the following problem when trying to load my glb mesh and generate texture, would you give me some suggestions on that?