Closed LLFourn closed 1 year ago
calling .mark::<NonZero>() caused friction and was overly complicated. I was being too clever when I designed this. I replaced it with a .non_zero() method. This is easier to call and read. I did this for all the other marker types as well.
.mark::<NonZero>()
.non_zero()
calling
.mark::<NonZero>()
caused friction and was overly complicated. I was being too clever when I designed this. I replaced it with a.non_zero()
method. This is easier to call and read. I did this for all the other marker types as well.