Open pguthrey opened 4 years ago
@pguthrey , this hasn't really come up. I actually don't know of any codes that do Space-Time DG beyond 1D (i.e., 2D Space-Time) and 2D (i.e., 3D Space-Time). But, I am happy to hear ideas.
One way to support this in the present implementation is to store your coordinates as a node-centered vector Field
, to which, you can specify the number of components N
, or have multiple scalar, node-centered fields, each corresponding to a dimension.
One speculative thought I had about our own meshes was if vertices were "extended vertically" in time. For example, when you have 2D triangles in space, the space-time mesh could be triangular prisms. That way, one could avoid the headache of thinking about 4D tetrahedrons.
One speculative thought I had about our own meshes was if vertices were "extended vertically" in time. For example, when you have 2D triangles in space, the space-time mesh could be triangular prisms. That way, one could avoid the headache of thinking about 4D tetrahedrons.
Yes, I understand that. I think in this case, you'd want to keep:
An instance of the 3D space-time mesh to which you keep appending to it prisms, or other space-time elements as well as,
A snapshot of the evolving surface mesh as it is advancing, i.e., the advancing front, at which you extrude from and add new prisms.
I can show you how to do that.
I do have a hard time thinking about this though when you have a 3D space mesh (e.g., with tets) and you want to extrude elements in time.
Are there plans for Mint to support 4D meshes?