Open JustinPrivitera opened 1 year ago
investigate why silo_save_option_overlink_basic
breaks VisIt when rendering fields.
places I can get bit by major order:
places I can get bit by min and max index
places I can be bit by stride
I think it might actually be possible to handle strided structured case when reading materials. I just need to be smart about how I index into the matlist. The tools to help me do that should be in the DBmaterial. I don't think it will require transforming the matset to remove entries.
Polyhedral topologies have a node ordering requirement in Silo that is not required for Blueprint. See the Silo docs for more information. What this means is that Blueprint data that does not conform to that requirement will not render properly in VisIt. So, meshes like basic
don't look right. Perhaps we could look at some kind of inside-out test and then reorder nodes. We can investigate for the future.
How is specmix_quad.silo able to have multiple materials defined? Am I not remembering how these things work?
Once #850 is complete these will be the next important tasks:
Short term:
t_blueprint_mesh_examples.cpp
Long Term:
Optional: