Some blueprint mesh operations, like flattening AMR or generating "corners," get pretty involved. For ease of comprehension, and to save brain sweat, we need more documentation with nice diagrams, intermediate steps, and corresponding Blueprint trees.
Some blueprint mesh operations, like flattening AMR or generating "corners," get pretty involved. For ease of comprehension, and to save brain sweat, we need more documentation with nice diagrams, intermediate steps, and corresponding Blueprint trees.