LLNL / devil_ray

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text rendering #32

Closed mclarsen closed 4 years ago

mclarsen commented 4 years ago

https://github.com/paulhoux/Cinder-Samples/tree/master/TextRendering

mclarsen commented 4 years ago

Better examples:

Creating fonts: https://github.com/raphm/makeglfont Using fonts: https://github.com/raphm/sdf-demonstration

mclarsen commented 4 years ago

Initial Version complete.

Need: to be able to position text based on center (for ticks) and left pos (right side color bars).

TODO: add cuda path for texture lookups.

There is an issue with alphas. For example, there is black blending in in the case of blue text. This is not critical, but we should figure it out.