Closed Tobiczek closed 8 months ago
Mainly, there are a few tasks that don't work (I wrote about them on discord, I made tickets on github, other people also wrote)
And I wonder if I write them out again, would there be an option to fix them?
Tested it and it works even on craftbukkit lol
https://github.com/LMBishop/Quests/assets/46192742/bf2af0ae-7832-4539-941e-f904e34ed819
Please provide reproduction steps in case you're still sure the issue exists
Okay, it actually works now
tasks: farming: type: "breeding" amount: 2 mob: GOAT farming1: type: "milking" amount: 1 mob: GOAT
Would it be possible to add options so that you can also milk goats, and not just cows?
tasks: enchanting: type: "brewing" amount: 30"
In general, it works in a specific way, you put 3 bottles (turn them into cloudy) - It counts 1 amount for each action
It's best if you check it yourself, but you can do something so that it is counted only when it is taken out, so that, for example, the player finally gets 3 amounts instead of 6-9
tasks: enchanting: type: "taming" mob: "VILLAGER" amount: 4
I'm wondering, is it currently possible to do a quest to transform a zombie villager into a villager?
It's the same process, you throw a weakening potion, give him a golden apple, etc. (In general, it would be a very nice, interesting task)
tasks: farming: type: "breeding" amount: 2 mob: GOAT farming1: type: "milking" amount: 1 mob: GOAT
Would it be possible to add options so that you can also milk goats, and not just cows?
The feature can be added but the fact that there is no "milkable" interface in the API makes me not want to implement it lol
tasks: enchanting: type: "brewing" amount: 30"
In general, it works in a specific way, you put 3 bottles (turn them into cloudy) - It counts 1 amount for each action
It's best if you check it yourself, but you can do something so that it is counted only when it is taken out, so that, for example, the player finally gets 3 amounts instead of 6-9
- To avoid the action that the player only takes out potions prepared from the wart (I can't send the video because the internet is too weak, unfortunately)
The best way to prevent abusing the quest by players is specifying the brewing ingredient
tasks: enchanting: type: "taming" mob: "VILLAGER" amount: 4
I'm wondering, is it currently possible to do a quest to transform a zombie villager into a villager?
It's the same process, you throw a weakening potion, give him a golden apple, etc. (In general, it would be a very nice, interesting task)
There is no such a thing as taming villagers - you can breed them but villagers breed kinda automagically so we cant really check who bred the villagers
Transforming zombie villagers has an event in the API but it doesn't let us detect who cured the villager. Also, there is already a feature request for that (https://github.com/LMBishop/Quests/issues/545)
PyroFishingPro doesn't have events for these things. Also, I think killing crabs can be done with a mobkilling task
just a mistake in the docs
Description of Bug
stridertravel: type: "walking" distance: 1000 mode: strider
Steps to Reproduce
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Environment
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