LMMS / lmms

Cross-platform music production software
https://lmms.io
GNU General Public License v2.0
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IPC rewrite #6511

Open DomClark opened 2 years ago

DomClark commented 2 years ago

Our current IPC system for communicating with the remote plugins (RemoteVstPlugin and RemoteZynAddSubFx) has a number of issues:

Proposed approach to a replacement:

I propose the following three-layered system as a replacement. It should be possible to implement each layer in sequence, with the existing code modified at each step to work on top of the lower-level replacement.

Layer I: channels for sending arbitrarily large blobs of data. The channels will be agnostic as to the format of the data sent, so will work with the current message implementation, as well as with layer II of this proposal. One implementation will be used for all platforms, and any platform specific code will be first-party (no Qt dependency) and encapsulated in objects with a portable interface. I plan to use a ring buffer in shared memory, with the writer thread signalling a semaphore to inform the reader thread that data has been written. The reader can be awoken either because a complete blob has been written, or because the buffer is full and needs to be drained before more data can be written. The buffer does not transmit the size of the blob; this is the responsibility of the user of the buffer. This is to allow a blob to be written and read in multiple parts while minimising how many times the semaphore is signalled. I chose to use shared memory instead of sockets or pipes as it is generally considered to be more efficient, which is important here.

Layer II: typed binary message format. The message format will be agnostic as to how messages are sent and received, so will work with the current IPC interface, as well as with layer III of this proposal. I plan to use MessagePack here as it seems to be simple and popular, but feel free to shill for CBOR/Protobufs/your format of choice. Rather than manually assembling message objects piece-by-piece, it should be possible to represent the data for each message as a normal C++ tuple or struct, which can be automatically serialised and deserialised using template magic. Ideally, serialisation should involve a single copy from the native in-memory representation to a blob in the layer I channel, and deserialisation a single copy in the other direction.

Layer III: asynchronous bidirectional IPC interface. There will be two layer I channels making up the primary IPC link between each remote plugin and LMMS - one for each direction. Both LMMS and the remote plugin will constantly be listening for messages, so it will be possible to send a message in either direction at any time. Message handlers should be implementable as a callback function, which can be registered with the listener for the appropriate message ID. When sending a message for which a reply is expected, a callback function can be passed along with the message, and will be asynchronously invoked when the reply is received. To avoid holding up real-time code in the normal IPC link, there will be a separate real-time IPC link, also consisting of two channels. Unlike the main link, only the remote plugin actively listens for incoming messages, and replies are handled synchronously, blocking the sending thread until they arrive. This is optimised for the typical use case of this channel: when LMMS needs the plugin to process audio, it will send a message to the plugin, and wait for the plugin to complete processing before continuing. This should, in theory, only require signalling a semaphore once in each direction, minimising the number of synchronisation operations in real-time code.

That's about it; thoughts/comments/ideas/criticism/etc. are welcome.

JavaGamer commented 1 year ago

If you are looking for shilling then Cap'n Proto might be a good fit for this. or this message passing library, X9

Rossmaxx commented 7 months ago

Varied and undesirable implementations: The current IPC implementation differs between Windows and non-Windows systems. On Windows, shared memory is used along with semaphores, whereas elsewhere sockets are used. Having multiple implementations increases complexity and reduces maintainability of the code. Additionally, Qt is used for the semaphores on Windows, which we are trying to remove from core code.

Mark as done via #7212

sakertooth commented 5 days ago

Hi @DomClark, let me know if there's any way I can help with this effort. I think I'm going to have this on my radar soon.