Currently lnp-node uses different encodings to identify rgb assets, mixing big-endian and little-endian hex formats. This should be solved, as discussed in 2020/12/09 devcall and reported in #31, by uniforming them to bech32 encoding, which will be available in one of the next versions of lnpbp core library.
Note: this issue aims to collect info related to this topic while rust-lnpbp is released.
Currently lnp-node uses different encodings to identify rgb assets, mixing big-endian and little-endian
hex
formats. This should be solved, as discussed in 2020/12/09 devcall and reported in #31, by uniforming them tobech32
encoding, which will be available in one of the next versions of lnpbp core library.Note: this issue aims to collect info related to this topic while rust-lnpbp is released.