Added a single tiletip that changes its information based on the EditorTileData that gets sent by an event, when entering a selection tile.
I did this in the UGUI System and added a new Canvas to the EditorCreate scene, which lies in a very high sorting order, so the tiletips are always above any other UI. The canvas only holds the tiletip prefab.
Added a single tiletip that changes its information based on the EditorTileData that gets sent by an event, when entering a selection tile.
I did this in the UGUI System and added a new Canvas to the EditorCreate scene, which lies in a very high sorting order, so the tiletips are always above any other UI. The canvas only holds the tiletip prefab.