LSLEditor / LSLEditorCE

Alphons van der Heijden, author of LSLEditor, the great off-line editor and debugging tool for scripting in Second Life, has donated his opus magnum to the free and open source community where it can grow and keep pace with the SL platform!
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Known issues #16

Open jojorne opened 5 years ago

jojorne commented 5 years ago

Here are some known issues by me that I'll try to fix in the future:

jojorne commented 5 years ago
  1. I'm trying to embed the console to the form, this should satisfy the code needs.
  2. I'm testing if changing from "int" to "integer" will cause a bug. Also should I change all the "int" or just for special cases? Note: "int" is how the editor understand the lsl's "integer" at the end and so, feeding "int" too soon is causing trouble for the editor to translate LSL.
  3. I'm currently studying the code for a fix.
  4. idk, I'm currently studying the code... I would like something like Firestorm's Preprocessor.
  5. Currently the code loads OS default encoding for script and does not show it to you, actually it just uncheck all output format options.
  6. I'm currently studying the code for a fix.
  7. The update simply stops after checking the editor version match.
  8. What is missing? I'm kidding... No, serious, it's missing stuff but what? It's all that!? omg...
niel commented 5 years ago

2- Do special cases for now. We'll look into the rest another time. 5- Yeah, that's always bugged me. We should force to UTF-8 if no other is detected. 6- uh huh... Nothing has been updated in several years, since I stopped using Windows, so I expect there is a lot missing.

jojorne commented 5 years ago
  1. Fixed for TRUE and FALSE only.