This PR is in support of a similar PR being made to sims_GCRCatSimInterface. It wires the sprinkler to add an is_sprinkled column, which is set to 1 for objects changed or added by the sprinkler and 0 for every other object.
I believe I have set this up so that the sprinkler will only try to set is_sprinkled if it is already present, so we shouldn't have to change any other, non-DC2 code that depends on the sprinkler.
This PR is in support of a similar PR being made to
sims_GCRCatSimInterface
. It wires the sprinkler to add anis_sprinkled
column, which is set to 1 for objects changed or added by the sprinkler and 0 for every other object.I believe I have set this up so that the sprinkler will only try to set
is_sprinkled
if it is already present, so we shouldn't have to change any other, non-DC2 code that depends on the sprinkler.