LTCHIPS / rottexpr

A Rise Of The Triad Source Port with additional gameplay options and more...
GNU General Public License v2.0
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Unable to build with ammo pickup option code in rt_playr.c on Mac #36

Closed bernarddavis closed 3 years ago

bernarddavis commented 3 years ago

I am only able to run make on macOS with the following code removed from rt_playr.c on Mac

if (enableAmmoPickups && DetermineAmmoPickup(pstate, check))
    {
        wasAmmoPickup = true;
        GivePlayerAmmo(ob, check, GetWeaponForItem(check->itemnumber));
        if ((ob==player) && SHOW_BOTTOM_STATUS_BAR() )
            DrawBarAmmo (false);
        SD_PlaySoundRTP(SD_GETWEAPONSND,ob->x, ob->y);
        return true;
    }

    else if ((GetWeaponForItem(check->itemnumber) == pstate->missileweapon) &&
            (pstate->ammo >= check->ammo) && enableAmmoPickups)
        return false;

The following error occurs when running make:

Undefined symbols for architecture x86_64:
  "_DetermineAmmoPickup", referenced from:
      _GivePlayerMissileWeapon in rt_playr.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [rott] Error 1

With the above code commented out I can make and run the game no problem.

clobber commented 3 years ago

Removing code isn't the correct approach...

The problem is the definition of DetermineAmmoPickup() is incorrect and clang is catching that.

Instead of inline boolean DetermineAmmoPickup(playertype *pstate, statobj_t *check) it should be static inline boolean DetermineAmmoPickup(playertype *pstate, statobj_t *check)