In the process of researching and producing the screenshots for issue #55, I discovered that the health icons in rottexpr are placed one pixel too high on the lower HUD compared to the DOS version.
DOS internal (320x200)
rottexpr (320x200)
Other than that, popping these two images into an image comparator will reveal only a sprinkling of pixels on the ground and the torches (I didn't manage to get the screenshots at the same frame of animation) as being different in any way, which is good.
In the process of researching and producing the screenshots for issue #55, I discovered that the health icons in rottexpr are placed one pixel too high on the lower HUD compared to the DOS version.
DOS internal (320x200)
rottexpr (320x200)
Other than that, popping these two images into an image comparator will reveal only a sprinkling of pixels on the ground and the torches (I didn't manage to get the screenshots at the same frame of animation) as being different in any way, which is good.