A Rise Of The Triad Source Port with additional gameplay options and more...
GNU General Public License v2.0
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[macOS] Building on M1/ Apple Silicon/ Arm - SDL2 headers location needs to be altered #61
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shinra-electric opened 2 years ago
Building on the M1 fails with SDL2 not being located.
I had come across this issue before on another project, and fixed it by removing the
SDL2/
directory when adding an include.For example,
include "SDL2/SDL.h"
should be changed toinclude "SDL.h"
I did this for the following files until it built:
isr.c modexlib.c rt_in.c rt_main.c rt_menu.c rt_uitl.c dukemusc.c audiolib/dsl.c
Note some of the above files had multiple SDL2 references.
Also there may be other references elsewhere, but just changing the above fixes the default build at least.