Issue here being with the Transforms not applying unless manually defined
Presumably an issue with the code checking for whether the Parameter was defined instead of just expecting it to be defined
Generally Water Shader Materials will use a Scroll Proxy so the Parameter will not actually be defined but still be used
Otherwise the Water Shader should be fully functional, including Flowmaps etc
Issue here being with the Transforms not applying unless manually defined Presumably an issue with the code checking for whether the Parameter was defined instead of just expecting it to be defined Generally Water Shader Materials will use a Scroll Proxy so the Parameter will not actually be defined but still be used
Otherwise the Water Shader should be fully functional, including Flowmaps etc