LUX-Shaders-Team / LUX-Shaders-Issues

public repo for issues with lux shaders
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BaseTexture fallback is a White default Texture when an EnvMap is defined #16

Closed WhiteRedDragons closed 11 hours ago

WhiteRedDragons commented 1 day ago

To reproduce Stock behaviour, a black one has to be bound instead. This currently messes with a few stock materials ( I ran into this issue earlier with Barney's helmet as it uses spheremapping )

Not sure if this is the case on both VLG and LMG or just VLG In either case, needs to be fixed!