LUX-Shaders-Team / LUX-Shaders-Issues

public repo for issues with lux shaders
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Parallax Mapping can not consider UV Scales of textures differently scaled #6

Open WhiteRedDragons opened 1 month ago

WhiteRedDragons commented 1 month ago

Since the Size of a single Pixel in a TexCoord varies with the scale of the Textures, this is a common issue for Materials with DetailTextures. Even when trying to adjust the scale difference, detail textures will start to stretch uncontrollably over the surface and seem offset. I don't think there is an easy fix for this, or any fix really aside from recomputing the parallax offset using the new coord Which would be MUCH too expensive..