Closed OttoRocket-LVP closed 4 years ago
I found (and fixed in 620b502e) a case that might've caused this:
if (!teleportStatus.isApproved()) {
// kill
} else if (player.syncedData.lagCompensationMode !== 2) {
// reset lag comp & respawn
} else {
// respawn
}
This means that if a player types /deathmatch leave
immediately after taking damage in a lag shot mode, we do not reset the lag compensation mode back to skin hit.
As mentioned, now fixed. I'm not sure if there are other fixes in #743?
Sometimes when a player uses /deathmatch leave his lag shot setting is not set back to lagcomp.
Might have something to do with lag/desync?