Closed Specifer closed 2 years ago
Hello Specifer,
Thank you for your contribution!
This might indeed be what will solve the linked issue. Can you please test it on your local server?
I believe you'll also want to add a wait(0).then(() => player.updateStreamer...) to avoid the reentrancy warnings.
Holsje?
Heya, thank you for the modifications! :) Did you test it on your local server?
Would also be nice if you'd add a tab at line 219
It's not working :(
Callback (98) ignored because a ScopedIgnore is in place. [23:10:38] [WARNING][callback_hook.cc:80] Callback (OnPlayerActivityChange) ignored << because a ScopedIgnore is in place. [23:10:38] [WARNING][callback_hook.cc:80] Callback (OnPlayerActivityChange) ignored << because a ScopedIgnore is in place.
@OttoRocket-LVP. Done! and tested.
Thanks for the update!
There's a limits
class you should use for this instead.
Also there's limit checks at enterDeathMatchZone
I believe it would fit there better.
There are some test errors since I didn't modify the test, which I will apart from that any probs?
Try running the tests again. I believe some gang related are somewhat involved with a random and thus not consistent. Something we should look into.
Does this solve issue #771?