Closed goofyseeker311 closed 3 years ago
It needs to be compute shaders, opencl, not specifically raytracing, even if used for ray tracing
Could you do a ray tracing using real time distance field update, sphere volume collision based, simple compute shader sample, or just a simple basic compute shader sample, stub sample program
Could also be hierarchical kd-tree type sphere distance field demo
Ideas in comment cant be removed because they need to be stated in all publications not in public domain.
2.6.1. Ray tracing with OpenGL Compute Shaders (Part I), both demo01 and demo01_30 have multiple issues. for example. not simple to fix for first lwjgl3 user, even case changes in class names, tried with version 3.2.3.