LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Trying to compile LWJGL3 on Big Endian system, I understand that not everyone has access to a BE machine, but either way I added some entries to the build.xml for ppc64, running Debian sid PPC64 on a powermac g5 with 12GB of ram, when running ant compile-templates, it hangs with a SIGSEGV error. Compiled PrismLauncher just for curiosity, any minecraft instances that I try says that can't find LWJGL, debian do provide lwjgl2.9.3 on ¨all¨ arch but doesn't seems to work/detect, but my main goal would be to run other projects like https://github.com/collinsmith/riiablo and pokemmo.
hs_err_pid12900.log
Best regards,
Link.
Version
3.3.5 (snapshot)
Platform
Linux x64
JDK
OpenJDK 23.0.1
Module
LWJGL core
Bug description
Trying to compile LWJGL3 on Big Endian system, I understand that not everyone has access to a BE machine, but either way I added some entries to the build.xml for ppc64, running Debian sid PPC64 on a powermac g5 with 12GB of ram, when running
ant compile-templates
, it hangs with a SIGSEGV error. Compiled PrismLauncher just for curiosity, any minecraft instances that I try says that can't find LWJGL, debian do provide lwjgl2.9.3 on ¨all¨ arch but doesn't seems to work/detect, but my main goal would be to run other projects like https://github.com/collinsmith/riiablo and pokemmo. hs_err_pid12900.log Best regards, Link.Stacktrace or crash log output
No response