Closed redvampalucard closed 3 months ago
Hi @redvampalucard, this is most definitely not an LWJGL error.
Stack: [0x000000f5ede00000,0x000000f5edf00000], sp=0x000000f5edefc2d8, free space=1008k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)C [atio6axx.dll+0x1759f0]
This indicates that the crash is happening inside your graphics driver. As you're on a 5600H with graphics, this can probably be fixed by updating. Have a look at https://www.amd.com/en/support.
Hi @redvampalucard, this is most definitely not an LWJGL error.
Stack: [0x000000f5ede00000,0x000000f5edf00000], sp=0x000000f5edefc2d8, free space=1008k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)C [atio6axx.dll+0x1759f0]
This indicates that the crash is happening inside your graphics driver. As you're on a 5600H with graphics, this can probably be fixed by updating. Have a look at https://www.amd.com/en/support.
ive trired updateing and it says that its the best version it currently is for the device
ok apparently there was an update auto detect never wanted to tell me about so that was the problem
Version
3.3.2
Platform
Windows x64
JDK
OpenJDK Runtime Environment Microsoft-32931 (17.0.3+7) (build 17.0.3+7-LTS)
Module
LWJGL Core, OpenGL, Nashorn
Bug description
I was trying to run a 1.20.2 forge instance to help with bug testing the pixelmon reforged mod but my game has been crashing, and someone from the mod team found that it is a LWJGL error but the exact cause we don't know and am hoping someone here would know.
Stacktrace or crash log output