Open HOkket opened 3 years ago
You wouldnt use a bloated cheat like fuzion but a highly optimized one (aka. no GUI but only code). HvH features are different to the features you usually know in cheating (its not anymore about dominating non cheating players but winning vs. other code).
An important aspect of "hvh hacks" is performance: Eg. most common is to not render stuff (increases fps aka. increases ticks your cheat runs on).
Another field of HvH is "anti anticheat" where you try to "confuse" other hacks: eg. the most common feature is "creating lag" (aka. decreasing packet traffic).
how, in the endless wisdom of god, does this make sense in any way?
You wouldnt use a bloated cheat like fuzion but a highly optimized one (aka. no GUI but only code). HvH features are different to the features you usually know in cheating (its not anymore about dominating non cheating players but winning vs. other code).
An important aspect of "hvh hacks" is performance: Eg. most common is to not render stuff (increases fps aka. increases ticks your cheat runs on).
Another field of HvH is "anti anticheat" where you try to "confuse" other hacks: eg. the most common feature is "creating lag" (aka. decreasing packet traffic).
yes, fuzion is a bit bloated but internally if you disable some feature it doesn't take more than 2 cpu instructions per disabled feature per tick/frame (your cpu is executing at around 3,500,000,000 instructions per second). i'm not sure about the gui but you easily can just cut it out and add convars instead. for disabling render there is already a feature somewhere in visual tab and you can spoof convars. "increases ticks your cheat runs on" Pointless because server will run on 64 ticks per second anyway. you can just keep your framerate above 64 fps.
for some additional hvh features you can use my fork.
You wouldnt use a bloated cheat like fuzion but a highly optimized one (aka. no GUI but only code). HvH features are different to the features you usually know in cheating (its not anymore about dominating non cheating players but winning vs. other code).
An important aspect of "hvh hacks" is performance: Eg. most common is to not render stuff (increases fps aka. increases ticks your cheat runs on).
Another field of HvH is "anti anticheat" where you try to "confuse" other hacks: eg. the most common feature is "creating lag" (aka. decreasing packet traffic).
why do you pretend like you have an idea of what you're talking about when you have no idea what you're really saying
its opensource you can add your own features and make it better
In an HvH fight, Fuzion is suffering a lot to win. Could this mode be improved? Sorry for my English.