I uploaded an Arnold Maya project folder to lwmaya/tests
Could you guys please grab that folder and use the same scenes and texture map
in creating your versions for Vray and Mray.
You will notice there are 3 scenes ... one for each of Maya2014, Maya2015 and Maya2016.
Maya2016 has some major changes related to color management so the scenes
should use whatever parts of those new features the renderer developer has decided to implement.
For example, with Arnold prior to Maya2016 you had to use gamma nodes to invert solid colors.
I uploaded an Arnold Maya project folder to lwmaya/tests Could you guys please grab that folder and use the same scenes and texture map in creating your versions for Vray and Mray. You will notice there are 3 scenes ... one for each of Maya2014, Maya2015 and Maya2016. Maya2016 has some major changes related to color management so the scenes should use whatever parts of those new features the renderer developer has decided to implement. For example, with Arnold prior to Maya2016 you had to use gamma nodes to invert solid colors.